Featured Image for PlayStation 5: The features we want to see in Sony’s next console
Gear

PlayStation 5: The features we want to see in Sony’s next console

Sony has consistently released a new generation of PlayStation every six to seven years, which had us hoping 2019 could see the introduction of a PS5 – or so we thought.

Sony boss Tsuyoshi Kodera stated the company will use “the next three years to prepare the next step, to crouch down so that we can jump higher in the future.”

This made us curious – what could Sony be planning? And why will it take three years to implement? So without further ado, here are our most wanted features, ridiculous and all, for the unannounced PlayStation 5.

A 4K beast

Most televisions now support 4K resolution, even budget sets. The PS4 doesn’t take advantage of that added resolution and the updated PS4 Pro can only render some titles at 30 frames per second at 4K. Even then, many titles aren’t running at native 4K, but have been upscaled to that resolution.

The PS5 needs to run all titles at 60 frames per second at 4K – no questions asked. However, that’s not as easy as it sounds and it will need some serious graphics power to maintain that framerate.

These Share of the Week entries took us out of orbit and to the strange new planets of No Man’s Sky. Next week’s theme: No Man’s Sky – Landscapes #PS4share #PSBlog

A post shared by PlayStation (@playstation) on

VR for the masses

It’s likely that virtual reality will be an integral part of the PS5 experience. VR has struggled to go mainstream, mainly due to the high cost of headsets and the accompanying hardware to run it; sure, PSVR has enjoyed modest success, but it’s yet to really take off.

The PS5 could change all that if VR was smartly integrated into the experience, perhaps with a headset bundled in the box. Improved hardware will also allow developers to create more immersive and detailed experiences.

Ready.

A post shared by PlayStation (@playstation) on

Upgradeable hardware

Tsuyoshi Kodera says that Sony needs “to depart from the traditional way of looking at the console lifecycle”. Indeed, the pace of tech innovation indicates that a six to seven-year console cycle is no longer feasible.

PCs have always had an advantage over consoles in this regard given they can be easily upgraded. Why don’t consoles take a similar approach?

One possibility is an external addition of hardware to the console to improve its performance. This isn’t so far-fetched – laptop gamers commonly use external GPU cases to enhance the performance of their device – and integration would be simple as well. In theory, it could only require a high-speed data cable to connect the box and the PS5.

We had an amazing first day at the #PlayStationE3 booth.

A post shared by PlayStation (@playstation) on

About the author

Sam loves the biggest screens, the loudest speakers and pretty much anything else tech related.

Videos trending right now

In partnership with our friends at Glenmorangie, our sister site Lost At E Minor presents the second episode in the We Are The World We Create podcast series, dedicated to celebrating those people, and their exceptional creations, that help make the world a more interesting place. In this episode, Bigsy speaks with Sons of the East about changing perceptions, rethinking the way you play an instrument, and what’s next for them. Listen now!

Leave a comment